It's also very generous with its early-game rewards, allowing you to rapidly grow to a point at which you're destroying hordes of enemies without the usual beginning grind. There's an isometric view to prevent you seeing too much of the world and freaking out, and character systems are slowly opened up to you as you progress, so you don't end up lost in menus straight away. You never feel too overwhelmed by the action either. Your character animations are ridiculously over-the-top, and every area is littered with enemies to kill, allowing you to grind out missions in mere seconds. To stop this from getting too dull, the fights themselves look magnificent. The analogue stick is a little fiddly, and the computer is much better at fighting than you, so you might as well just let the game play itself. You can directly control your character if you so wish, but there's no incentive to. Or to be more exact, you're almost instantly told to hit the "auto-quest" button and watch as your character runs from NPC to NPC, occasionally slaughtering enemies between conversations. Lineage 2: Revolution follows many of the traditional MMO tropes - you create a character from one of four classes, get thrown into a beginner's area, and start killing monsters to earn your keep. It's a best-in-class MMORPG that combines magnificent visuals with easy-to-follow menus and instructions, but it relies a lot on auto-play and very basic mission structures that wrestle most of the action away from the player. Now that it's finally made its way out West, it's easy to see why it's been such a big hit – though it might not be best suited for a broader audience. It's showing no signs of slowing down either. Lineage 2: Revolution has been out in South Korea since the end of the last year, and it's already one of the biggest games in the country.
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